Sunday, 29 March 2015

[U200.Ebook] Free PDF USMLE Step 1 Qbook (USMLE Prep), by Kaplan Medical

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USMLE Step 1 Qbook (USMLE Prep), by Kaplan Medical

Are you ready for Step 1 of the USMLE? Score higher with Kaplan Medical's USMLE Step 1 Qbook, featuring:

  • 850 exam-like practice questions you won't find anywhere else
  • Explanations for each correct and incorrect answer choice
  • Strategies for every question type
  • High-yield, exam-relevant topics in: Anatomy, Physiology, Biochemistry, Microbiology/Immunology, Pathology/Pathophysiology, Pharmacology, and Behavioral Science/Biostatistics
  • Study techniques to maximize your limited preparation time

 

  • Sales Rank: #45459 in Books
  • Published on: 2015-10-06
  • Released on: 2015-10-06
  • Original language: English
  • Number of items: 1
  • Dimensions: 10.88" h x .80" w x 8.37" l, 1.87 pounds
  • Binding: Paperback
  • 456 pages

About the Author
For over 40 years, Kaplan Medical has been dedicated to helping aspiring doctors prepare for and pass their medical licensing exams. We are proud to offer the most innovative study tools available on the market, and our dedicated staff of expert advisors and faculty ensures that doctors and medical students receive the guidance and support they need. At Kaplan Medical, our students' success is our goal.

Most helpful customer reviews

3 of 3 people found the following review helpful.
Buy an older version unless you need online content
By GamerGuy
I recommend buying an old used version.
Maybe there are a few errors in those versions, but I doubt many.

Someone loaned me the fifth edition. It's identical. The questions are exactly the same. Why even make a "new edition" was there 1 piece of punctuation that needed changing somewhere?

4 of 5 people found the following review helpful.
DONT BUY IF YOU HAVE 6TH EDITION OR BEFORE, ITS THE SAME!
By Marco Antonio Ramos CastaƱeda
Do not buy it if you think its different than the previous book. I checked the first page of anatomy questions from three versions and they are exactly the same. Shame that Kaplan does not sort or gives us different questions.

2 of 2 people found the following review helpful.
Three Stars
By Amazon Customer
A little expensive.

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Saturday, 28 March 2015

[P858.Ebook] PDF Ebook BODA NEGRA DE LAS ALACRANAS, LA, by HUGO ARGUELLES

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BODA NEGRA DE LAS ALACRANAS, LA, by HUGO ARGUELLES

  • Published on: 1994
  • Binding: Paperback

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[X693.Ebook] Ebook Free Potter's Bible: An Essential Illustrated Reference for both Beginner and Advanced Potters

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Potter's Bible: An Essential Illustrated Reference for both Beginner and Advanced Potters

An essential illustrated reference for both beginner and advanced potters, these step-by-step photographic sequences guide you through a comprehensive range of shaping, firing and decorating techniques, so you can begin making wonderful ceramics even if you've never attempted pottery before. Learn about essential tools and equipment, different types and constituencies of clay, methods of production and much more. Includes dozens of ideas for creating textured surface effects and decorations. Over 45,000 copies sold worldwide.This hardcover book with internal wire-o binding is 6.5in x 8in, a perfect size for readers to keep handy and reference often. The stylish design of this book, along with the interior photographs, illustrations and diagrams, make the learning process simple and fun for beginners and provides useful tips for more advanced readers.This book will walk you through the essential tools and equipment and different types and constituencies of clay; study methods of building pots using slabbing, coiling, throwing, and molding, and find out how to create a range of different shapes and forms.

  • Sales Rank: #11670599 in Books
  • Binding: Hardcover

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Thursday, 19 March 2015

[M899.Ebook] PDF Download Marvel's Captain America: Civil War: The Art of the Movie, by Marvel Comics

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Marvel's Captain America: Civil War: The Art of the Movie, by Marvel Comics

Picking up where the blockbuster hit Marvel's Avengers: Age of Ultron left off, Marvel's Captain America: Civil War sees Steve Rogers leading the new team of Avengers in their continued efforts to safeguard humanity. After another international incident involving the Avengers results in collateral damage, political pressure mounts to install a system of accountability: A governing body will now determine when to enlist the team's services. The new status quo fractures the Avengers -leaving the world exposed to a nefarious plot from a new, shadowy player. Chris Evans and Robert Downey Jr. return as Captain America and Iron Man, two heroes with the same goal -to protect the world -but with very different methods. Get the inside details in this new collectible volume! Filled with exclusive concept art, production stills, and commentary from cast and crew -including returning directors Anthony and Joe Russo, and producer Kevin Feige -this collection is a prize for any fan. Go behind the scenes as Marvel Studios once again revolutionizes the silver-screen Super Hero!

  • Sales Rank: #36168 in Books
  • Published on: 2016-05-24
  • Released on: 2016-05-24
  • Original language: English
  • Number of items: 1
  • Dimensions: 12.00" h x 1.25" w x 10.75" l, .0 pounds
  • Binding: Hardcover
  • 272 pages

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2 of 2 people found the following review helpful.
PASS - Go buy Art of Paranorman Instead
By Amazon Customer
If you're an avid book collector you might want to pass on this. All the art in the book is "production art" meaning the art probably was re-quested in the morning and the artist had until the end of the day to have three versions of the idea. To be able to achieve this you have to heavily leverage photo reference and the final result, while informative to the director, isn't very inspiring or beautiful. All art of books have a certain amount of "production art" but some show more models, or story boards, or fully painted out moment pieces. The Art of Civil War doesn't strike a nice balance. Coupled with very darkly printed pages this book is very much a pass! ( Dark artwork that results in dark prints feels like a late assignment being turned in for a college art class)

0 of 0 people found the following review helpful.
i'm also happy with all the character design and concept art for ...
By Zane Wong
THis went over my expectation!! i was surprised how many storyboard sequence they got in the book that was almost exactly how it went in the movie!
i'm also happy with all the character design and concept art for the sets. The only reason why i gave it a 4 instead of a 5 is because the lack of Spiderman concept art in this book, perhaps it's becasue the addition of him was late in the production, but if you're looking for some spidey art in this book, i can spoil it for you, there are only 2 and i'ts on the internet already.
I'm also surprised how little there was for the final fight scene with iron man vs winter soilder and cap, there are like 4,5 pages of that only without any storyboards and concept art paintings.
anyway, i'm very happy with this, and the amazon price is pretty sweet too compare with how it's going for in my local store

3 of 4 people found the following review helpful.
it's pretty disappointing in that respect
By Mipimips
if you're a collector of the MCU film books by all means get this book to continue completing your collection. i certainly purchased the book for that reason. i even pre-ordered it because i was really excited to see what would be printed for the captain america : civil war film book.

however the book left plenty to be desired. most of the rendered scenes look kinda sloppy, as though the artists had cut out characters (such as cap and the winter soldier) from the second movie and superimposed them on backdrops. it almost resembles one of those kid's books where you can create your own scene on a blank background using stickers the book provides you with. the review by martin described many of the pages as pixelated and they were. either the art for the movie was slapped together haphazardly without a care for professional looking work or the book was. maybe both? i hope not. as this is the last movie book for the captain america movie trilogy, it's pretty disappointing in that respect.

i guess i should say some nice things. as always ryan meinerding's art is stunning. most of the character concept art was really wonderful too. the art depicting the showdown at the airport was pretty fabulous too! unless you wanted more pages of spiderman (like some other reviewers wanted). if that's the case you might end up being disappointed.

overall, buy if you want to collect but lower your expectations haha.

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Sunday, 15 March 2015

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Neither Man nor Woman : The Hijras of India 2ND EDITION by Serena Nanda. Wadsworth, Inc,1999

  • Sales Rank: #914813 in Books
  • Published on: 1999
  • Binding: Paperback

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Saturday, 14 March 2015

[X781.Ebook] Ebook Free Learn Filipino: Book Two, by Victor Eclar Romero

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Learn Filipino: Book Two, by Victor Eclar Romero

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Learn Filipino: Book Two, by Victor Eclar Romero

This is the sequel to Learn Filipino: Book One.

Take a big step forward. Double your Filipino language skills. Learn then use compound and complex sentences like a native speaker.

Combine simple sentences into compound sentences. Combine simple sentences into complex sentences:
- to say what you know or think
- to relate two events in time (when, while, whenever, before, after)
- to say something happens because . . .
- to say if something happens
- to say something happens so that . . .

Improve your mastery of verb focus: actor, object and beneficiary focus

Feel at home in the use of ba, daw / raw, din / rin, ho / pa, kasĆ­­, kayĆ¢, lamang / lang, man, muna, na, namĆ”n, ngĆ¢, pa, palĆ”, sana, tulóy, yatĆ  . Omit these words, and your sentences would be missing that distinctly Filipino style. Use them, and native speakers will think you are one of them.

Learn five hundred new words, grouped by topic or situation. At the end of this book, you can expect to have a vocabulary of the 1000 most frequently-used words in the language.

Learning made fun by illustrated conversations, as in Book One. Music scores of Filipino songs. Recipes of Filipino dishes. Photos of paintings by Filipino artists. Photos of Philippine landscapes.

Book comes with four CDs' worth (320 minutes) of MP3 sound files downloadable from the book's accompanying website. Link to website provided when you register your copy.

  • Sales Rank: #2002050 in Books
  • Published on: 2007-02-28
  • Number of items: 1
  • Binding: Perfect Paperback
  • 384 pages

Most helpful customer reviews

14 of 14 people found the following review helpful.
Great Method; Very Helpful
By Arlene J. Stebbins
I bought both this book after completing Book 1 to prepare for a trip to the Philippines. What great investment! I was looking for something that could give me a good foundation in grammar and good vocabulary for everyday family-type situations. These are the books. There were very helpful, as I was in rural Nueva Ecija, and many did not speak English. Everyone was surprised at how much I had learned without knowing anyone who speaks Tagalog. I made many friends in the Philippines with the help of these books. Many, many thanks to the author for his contribution to the success of my trip!!

I have studied other languages, using either conversational or grammar focuses. Both methods have their advantages and drawbacks, but the method used in this book is an excellent melding of the two methods so as to maximze the advantages of both. The books are accompanied by CDs and supported by an active website that reinforces the lessons and expands the cultural awareness. The exercises (with answers) were exactly to the point and helpful. I only wish there were about twice as many exercises as there are. The vocabulary sections in each chapter were especially helpful for the use of the each new vocabulary word in a sentence or two. They also turned out to be exactly the right set of words I needed to know. That's something I could not get out of a dictionary.

I purchased a couple of other recommended books before this set, but they were not as effective. These are the ones that taught me what I needed to know. I would not hesitate to recommend them to anyone who has a desire to learn Tagalog, as I know they work.

There are a few minor problems with book, such as answers to exercises in the places where answers should not be. And the CDs would be a little more efficient without all the music introductions (although I like the music). But these problems are minor, and don't get in the way of the learning. Maraming salamat po, Mr. Romero!!! I hope you are successful in publishing Book 3, as I will be sure to purchase it.

2 of 3 people found the following review helpful.
If there are better selections out there...
By David
The book is designed nicely for learning a language, but the text is riddled with typos, misprints, incorrect answers, and other very obvious mistakes, which make studying with this book very frustrating. There are also numerous formatting errors where entire charts are cut off and review questions for one chapter are in the wrong chapter! It seems as though the book was edited by a blind sea turtle. You can certainly learn from this book but I don't see how so many blatant errors were overlooked.

0 of 0 people found the following review helpful.
If you want to learn Tagalog then this is the book for you!!!!!
By Bella
This book taught me about the grammatical rules of tagalog. Which can be tricky for English Natives. I am not to fond of the cds.

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Friday, 13 March 2015

[N208.Ebook] Ebook Prepping by Canning Meat: How to can and create 70 hearty pantry meals., by Dinah Miller

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Prepping by Canning Meat:  How to can and create 70 hearty pantry meals., by Dinah Miller

In, “Prepping by Canning Meat: How to can and create 70 hearty pantry meals”, you will learn to can beef, chicken, corned beef, ground beef, ham, meatballs, pork, sausages, and turkey. Then, you can create 70 tasty meals with easy to follow recipes using any of these canned meats.

1. You will learn the USDA guidelines for the safe processing of meat with step-by-step instructions.

2. You will learn how to can meat in five easy steps using a pressure canner.

3. You will learn how to make over 70 delicious hearty meals with the canned meat from basic ingredients found in your pantry. The book includes 66 illustrated recipes.

4. You will learn proper storage techniques to keep your canned meat safe.

Beef Enchiladas, Green Chili Pork, Chicken and Biscuits, and Italian Sausage Ratatouille are some of the illustrated delicious recipes.

These techniques are written so that if you’re a novice or a seasoned home canner, you can easily follow the instructions.

The 70 recipes that were created using the above canned meals will leave you hungering for more and you’ll be commenting, “I didn't know you could make this with canned meat!”

Dinah Miller uses her academic training and teaching, her experience growing up on a farm, and being taught home canning by her mother to clearly explain the process of canning meat and how easy it is to create delicious hearty meals that will leave your family wanting more.

  • Sales Rank: #1392239 in eBooks
  • Published on: 2013-04-15
  • Released on: 2013-04-15
  • Format: Kindle eBook

Most helpful customer reviews

3 of 3 people found the following review helpful.
Good food for hard times and good times alike.
By ben
this book is written with thought given to simplisity, and good taste, all ingredients are easy to find, the pictures in this book are a rare find, the food looks exactly in this book as it would on my table, what you see is what you will make, no trick photography here.

2 of 2 people found the following review helpful.
Yes it's digital but
By D. Wold
This is a good book for learning proper ways to can meats. While at first I was a bit surprised how short the meat canning part was i realized that there are not a lot of directions to actually can meat so 50 pages of how to are not required.

The recipes look so tasty and I can't wait to try them, I don't have my canner yet as I ordered it earlier today but will update this post once I actually use some recipes.

There was a reader who gave this a bad review because its digital... Heck on the first couple of pages it tells you she is working on a hard copy of this book... And any recipes I enjoy will get printed and filed so easy peezy no whining required!!!!

The book has great links to USDA food safety guidelines for canning meats and other recommendations.

Also the canner I bought (all American 921canner) is what she uses and recommends the Manuel itself for great canning recommendations.

All in all I am happy with my purchase.....

3 of 4 people found the following review helpful.
Great Book for Beginners
By M. Wright
This is an amazing detailed book about canning that I'm pretty sure can interest any new beginner or person wanting a new hobby to pick up. From what I've heard, once you start canning you don't go back. Loved the book!

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Wednesday, 11 March 2015

[W557.Ebook] Ebook Free BIM for Building Owners and Developers: Making a Business Case for Using BIM on Projects, by K. Pramod Reddy

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BIM for Building Owners and Developers: Making a Business Case for Using BIM on Projects, by K. Pramod Reddy

Use BIM to develop strategies, expedite projects, improve outcomes, and save money.

BIM is far more than an "upgrade" to the latest CAD software. It is a process improvement tool that leverages data to analyze and predict outcomes throughout the different phases of the building life cycle. The time for a building owner to get involved with the BIM process is not at the end of the building project but from the very beginning. BIM for Building Owners and Developers is the only guide that will help you, the owner and client, use BIM to increase transparency and create a more integrated design and construction process, which will result in better quality buildings at lower cost and in a shorter time frame. It will also help you understand what BIM can do for you and what you can expect in terms of process and commitments. You'll discover how BIM can help improve your strategic planning, maximize ROI, support the decision-making processes, and fine-tune GAP analysis.

In addition, BIM for Building Owners and Developers can help you:

  • Understand, manage, and take advantage of the BIM paradigm shift
  • Assemble a building as it would be constructed on site to help eliminate many inefficiencies of the construction process
  • Achieve a high level of coordination through better integration of information and process optimization
  • Reduce the overall cost of a project by identifying problems while they still can be corrected inexpensively

Make every project easier, faster, and more profitable with BIM for Building Owners and Developers.

  • Sales Rank: #2055943 in Books
  • Published on: 2012-01-03
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.55" h x .75" w x 6.45" l, 1.00 pounds
  • Binding: Hardcover
  • 240 pages

From the Back Cover
How to use BIM to develop strategies, expedite projects, improve outcomes, and save money

BIM is far more than an "upgrade" to the latest CAD software. It is a process improve-ment tool that leverages data to analyze and predict outcomes throughout the different phases of the building life cycle. The time for a building owner to get involved with the BIM process is not at the end of the building project but from the very beginning. BIM for Building Owners and Developers is the only guide that will help you, the owner and client, use BIM to increase transparency and create a more integrated design and construction process, which will result in better quality buildings at lower cost and in a shorter time frame. It will also help you understand what BIM can do for you and what you can expect in terms of process and commitments. You'll discover how BIM can help improve your strategic planning, maximize ROI, support the decision-making processes, and fine-tune GAP analysis.

In addition, BIM for Building Owners and Developers can help you:

  • Understand, manage, and take advantage of the BIM paradigm shift

  • Assemble a building as it would be constructed on site to help eliminate many inefficiencies of the construction process

  • Achieve a high level of coordination through better integration of information and process optimization

  • Reduce the overall cost of a project by identifying problems while they still can be corrected inexpensively

BIM for Building Owners and Developers helps make every project easier, faster, and more profitable.

About the Author
K. Pramod Reddy is a nationally recognized expert on advanced construction technologies, including Building Information Modeling (BIM), semantic database development, and mobile applications and cloud computing. K.P. served on the National Council of Architectural Registration Boards (NCARB) BIM Task Force and as an adjunct professor at the Georgia Institute of Technology. A graduate of the Georgia Institute of Technology with a Bachelor of Science degree in civil engineering, he currently serves as a board member for AMPIRIX.

Most helpful customer reviews

0 of 0 people found the following review helpful.
Reference
By Saad B. Al Jabri
Excellent book, it is a reference. But their is mistakes in chapter 7, Measurement: the return on investment model.
I contacted the publisher to fix this issue but they didn't.

0 of 0 people found the following review helpful.
Five Stars
By Marc Binefa VilĆ 
Easy to read, clear and didactic. It's a must for an Owner or a Developer.

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Thursday, 26 February 2015

[Q891.Ebook] Free PDF Filthy Rich Clients: Developing Animated and Graphical Effects for Desktop Java Applications, by Chet Haase, Romain Guy

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Filthy Rich Clients: Developing Animated and Graphical Effects for Desktop Java Applications, by Chet Haase, Romain Guy



Filthy Rich Clients: Developing Animated and Graphical Effects for Desktop Java Applications, by Chet Haase, Romain Guy

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Filthy Rich Clients refers to ultra-graphically rich applications that ooze cool. They suck the user in from the outset and hang on to them with a death grip of excitement. Filthy Rich Clients: Developing Animated and Graphical Effects for Desktop Java™ Applications shows you how to build better, more effective, cooler desktop applications that intensify the user experience.

The keys to Filthy Rich Clients are graphical and animated effects. These kinds of effects provide ways of enhancing the user experience of the application through more attractive GUIs, dynamic effects that give your application a pulse, and animated transitions that keep your user connected to the logical flow of the application. The book also discusses how to do so effectively, making sure to enrich applications in sensible ways.

In-depth coverage includes

  • Graphics and GUI fundamentals: Dig deep into the internals of how Swing and Java 2D work together to display GUI applications onscreen. Learn how to maximize the flexibility of these libraries and use them most effectively.
  • Performance: Follow in-depth discussions and tips throughout the book that will help you write high-performing GUI applications.
  • Images: Understand how images are created and used to make better Java applications.
  • Advanced graphics: Learn more about elements of Swing and Java 2D that are of particular benefit to Filthy Rich Clients.
  • Animation: Discover general concepts of animation, as well as how to use the facilities provided in the Java platform. Learn new utility libraries that vastly simplify animations in Java.
  • Effects: Learn how to create, customize, and use static and animated effects—the mainstays of Filthy Rich Clients.

Code examples illustrate key concepts, and the book’s companion Web site, http://filthyrichclients.org, includes extensive demos, utility libraries, additional information on related technologies, and more.

Informal, fun, and, most of all, useful, this book is great for any developer working with Java to build desktop applications.

  • Sales Rank: #741222 in Books
  • Brand: Haase, Chet/ Guy, Romain
  • Published on: 2007-08-19
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.00" h x 1.40" w x 6.90" l, 2.17 pounds
  • Binding: Paperback
  • 608 pages

From the Back Cover

"Filthy Rich Clients" refers to ultra-graphically rich applications that "ooze" cool. They suck the user in from the outset and hang on to them with a death grip of excitement. "Filthy Rich Clients: Developing Animated and Graphical Effects for Desktop Java(TM) Applications" shows you how to build better, more effective, cooler desktop applications that intensify the user experience.

The keys to Filthy Rich Clients are graphical and animated effects. These kinds of effects provide ways of enhancing the user experience of the application through more attractive GUIs, dynamic effects that give your application a pulse, and animated transitions that keep your user connected to the logical flow of the application. The book also discusses how to do so "effectively, " making sure to enrich applications in sensible ways.

In-depth coverage includesGraphics and GUI fundamentals: Dig deep into the internals of how Swing and Java 2D work together to display GUI applications onscreen. Learn how to maximize the flexibility of these libraries and use them most effectively.Performance: Follow in-depth discussions and tips throughout the book that will help you write high-performing GUI applications.Images: Understand how images are created and used to make better Java applications.Advanced graphics: Learn more about elements of Swing and Java 2D that are of particular benefit to Filthy Rich Clients. Animation: Discover general concepts of animation, as well as how to use the facilities provided in the Java platform. Learn new utility libraries that vastly simplify animations in Java.Effects: Learn how to create, customize, and use static and animated effects--the mainstays of Filthy Rich Clients.

Code examples illustrate key concepts, and the book's companion Web site, http: //filthyrichclients.org, includes extensive demos, utility libraries, additional information on related technologies, and more.

Informal, fun, and, most of all, useful, this book is great for any developer working with Java to build desktop applications.

About the Author

Chet Haase is a client architect in the Java SE group at Sun Microsystems. Passionate about graphics, he works with all desktop Java technologies, including Swing and Java 2D. He’s worked with graphics technologies from 2D to 3D and from applications down to the driver level. Chet holds an M.S. in computer and information sciences from the University of Oregon and a B.A. in math from Carleton College.

Romain Guy has served as a software engineer at Google and on the Swing Team at Sun Microsystems. His primary interests are graphics and graphical user interface development. Romain has written for several print and online journals, and he holds an M.S. in computer and information sciences.

Excerpt. © Reprinted by permission. All rights reserved.

Welcome to Filthy Rich Clients. This book is about building better, more effective, and cooler desktop applications using graphical and animated effects. We started writing this book after our successful session on the topic at the JavaOne conference in 2006. The session explored the use of animation, advanced 2D effects, and even some 3D effects to create richer applications. But it seemed we could have spoken for days on the subject. Understanding why you should develop such applications, how the technologies that enable them work, and how you can properly develop effects that enable Filthy Rich Clients is, well, a rich topic indeed.

Hence, this book. Now we get to spend the next many pages with you, discussing fundamentals of Java, Swing, Java 2D, graphics, graphical user interfaces (GUIs), animation, performance, and advanced effects that build on all of these fundamentals in order to create beautiful applications.

Please join us for the ride. It should be fun.

Organization

The book has a sequential flow from beginning to end, so readers may want to work through it in that order, at least to understand how the material is arranged. There are plenty of code snippets and discussions in the book that are also appropriate for random access, although the technology behind any particular item might relate back to earlier discussions in the book. These relationships are generally noted when they arise so that you can more easily refer back to earlier material as background.

The original intent of the book was to explain the cool effects that we show mostly toward the end of the book. But there is currently no book, to our knowledge, that explains the background of Swing, graphics, Java 2D rendering, and animation that is necessary to understand how the effects work. So we start at the beginning. We develop the fundamentals in these areas early on, building upon them as we go, so that by the time you read the material at the end of the book, everything should make sense. 1

This book provides not only plenty of snazzy example effects you can use to create Filthy Rich Clients but also the knowledge of how it all works so that you can go further on your own.

Part I: Graphics and GUI Fundamentals

Part I covers the fundamental concepts of Java graphics and user interface programming that we use throughout the rest of the book. A comprehensive description of graphics and user interface development is beyond the scope of this book, but we cover the basic areas that enable Filthy Rich Clients sufficiently to get everyone up to speed with the APIs, techniques, and details necessary to understand the later chapters that build upon these elements. If you have a solid understanding of AWT, Java 2D, and Swing already, some of the material at the beginning of this section may be old hat for you. However, we build upon these basic concepts as we go. Also, there are plenty of interesting, deep tidbits throughout the book that should be useful to all Desktop Java programmers.

Part II: Advanced Graphics Rendering

Part II covers more advanced topics in Java 2D and Swing that are useful in creating rich interfaces. The first half of Part II covers graphics-specific technologies of composites, gradients, and image processing. The second half of Part II covers more Swing-focused technologies: the glass pane, layered panes, and the repaint manager.

Part III: Animation

A Filthy Rich Client is not static; it is alive. It needs to move. It needs to transition. It needs a heartbeat so that the user knows it is there. Looking good is half the battle. Looking alive is the rest of it.

Part III is about the fundamentals of animation that you can use to bring your applications to life. We cover some of the basics of animating graphics and GUIs, discuss the existing facilities in the Java SE core libraries for assisting in developing animations, and cover the Timing Framework library that makes developing animations in Java much easier.

Part IV: Effects

Part IV builds upon everything covered in the earlier parts of the book. Effects are at the core of Filthy Rich Clients, making the difference between a mere rich client and a Filthy Rich Client. The effects are grouped into two categories. The first category is static effects, which use graphics techniques for a richer look in applications. The second category is dynamic, or animated, effects for making GUIs move. We also cover Animated Transitions, another animated effect that is enabled through a utility library available on the book’s Web site. The section ends with a chapter that shows how a sample Filthy Rich Client was developed, from initial design diagrams through implementation of the various effects.

Style

We have adopted an informal writing style for the book because we really feel that we are talking to you, the reader. It is not unusual for one of us to use the word “I” in any particular passage in the book. The trick is to figure out which one of us is speaking. It really doesn’t matter, of course, and you probably don’t care. But in case you do, here’s a hint: The pictures and screenshots in Romain’s sections are generally more attractive, and there are more footnotes and raw text in Chet’s sections. These differences map well to our characters: Romain has a great aesthetic sense and takes beautiful pictures, and Chet talks a lot.

Reader Requirements

Experience with the Java language and Swing is helpful. This book is not a primer on those subjects but rather assumes some familiarity with Java and Swing. However, some of the rendering fundamentals of Swing, which are important to understand in creating Filthy Rich Clients, may not be evident to even advanced Swing programmers, so the first couple of chapters of the book are devoted to explaining how Swing and Java 2D work together to create the kinds of customizable effects that we explore throughout the rest of the book.

External Resources

We have compiled information relevant to the book on the Web site http://filthyrichclients.org. This site has everything from demos to utility libraries used in the book to other information about the book and related technologies as appropriate. We’re positive there are absolutely no miisteakes in this book, but if a miracle occurs and we’re wrong about that, expect the errata to show up on this Web site.

Web Site Code

The book is full of demo code. 2 There are snippets of code spread throughout the pages. In most cases, this code is copied from demos that are posted on the book’s Web site. Where we refer to an available demo in the text, look for an “Online Demo” icon and the project name to look for on the book’s Web site. Each of these demo projects contains the buildable and runnable source code that allows you to see the application in action as well as to use the code as you see fit in your projects. The demos are not just trivial items to ignore. We expect you to go to the Web site and check things out. We specifically developed the demos hand-in-hand with writing the book, and the material in the software on the Web site integrates well with the book material throughout every chapter.

Web Site Libraries

There are also utility libraries used and described in the book. These libraries are useful for some of the demos we developed, but more importantly they are intended to be used as standalone libraries for your projects.

These libraries are available in ongoing development projects on other Web sites, listed below, but versions are provided on the book’s Web site, http://filthyrichclients.org, that match the version used in the book. These libraries include:

  • Timing Framework: This library is described in detail in two chapters in this book (hint: look for the chapters whose names begin with the words “Timing Framework”). The project is being developed at http://timingframework.dev.java.net, but a specific version of the library that matches the one used for the code and descriptions in this book is available on the book’s Web site.
  • Animated Transitions: This library is described toward the end of the book in Chapter 18, cleverly named “Animated Transitions.” Again, this project will probably also be available on java.net, although it is not yet posted at the time of this writing. But regardless, a version that matches that described in the book will be available on the book’s Web site.
Other Projects

There are many projects out there that would be good to investigate in the pursuit of Filthy Rich Clients, but some in particular are mentioned in the book and used in some of our demos:

  • SwingLabs: Many of the utilities mentioned in the context of demos and snippets in the book are available on the SwingLabs Web site. Be sure to check out these and other technologies at http://swinglabs.dev.java.net.
  • JOGL: The Java bindings for OpenGL library provides a way to write 3D applications and effects in Java using the OpenGL API and hardware acceleration across most platforms on which Java runs. You can find JOGL at http://jogl.dev.java.net.
Other Web Resources

We both post irregularly but often to our blogs. When you want to know more about graphics, performance, Java 2D, and Java Desktop Client technologies in general, go visit Chet’s technical blog at http://weblogs.java.net/blog/chet/. When you want to see more exciting visuals, go check out the latest Swing demos and discussions on Romain’s English-friendly blog at www.curious-creature.org.

You will find invaluable information on those two Web sites that perfectly complements the book. You may even get the chance to read sneak previews of sequels to this book without even knowing it. In fact, we won’t know it either when we post the entries, so we’ll be even.

If you enjoy reading some of this book’s footnotes, please check out Chet’s informal humor blog at http://chetchat.blogspot.com. Finally, if you are lucky enough to read French, do not hesitate to visit Romain’s French blog at www.progx.org, which is an absurd mix of funny stories and programming advice.

NOTES:

1. Think of it as a GeneralPath to enlightenment.
2. How full is it? It’s so full that our code font got so exhausted it caught mono. It’s so full that we edited the book by running lint on it. It’s so full that you could probably compile the text in the book if it weren’t for all of these annoying footnotes.

Most helpful customer reviews

38 of 39 people found the following review helpful.
A fun and useful Java book
By calvinnme
This is one of those "fun books" on Java that you used to see so much of in the 90's but are pretty much no longer written. This book is about building better desktop applications that employ interesting graphical and animated effects. This book was meant to be worked through from beginning to end, although if you are already familiar with the technology that does not mean you can't skip around. The book has plenty of code and some math. However, as in the example in the section on morphing, the book does not try to get into heavy-duty math. If there are open source libraries that do the trick, as there are in the case of morphing effects, the authors refer you to that library. They do explain math if all it involves is something on the level of fairly simple matrix algebra - blurring for example. The book is not a primer on Swing. It assumes the reader has experience in that area. However, some of the touchier aspects of Swing that may not be self-evident to even experienced Swing programmers are explained in the first couple of chapters of the book. In particular, the authors do a pretty good job of explaining how Swing and Java 2D work together, which is hard to find in books and even in online tutorials. Obviously, there is lots of code involved in such a book, and although there are snippets in the book to the point that you can understand what's going on, you'll want to go to the book's website at O'Reilly & Associates and download the whole thing so you can study it and play with it. The book is divided into four parts as follows:

Part I - Graphics and GUI Fundamentals
Not a fundamental tutorial on building GUI's in Java, it points out the stuff you need to get up to speed with the APIs and techniques that later parts of the book build upon.
Chapter 1. Desktop Java Graphics APIs: Swing, AWT, and Java 2D
Abstract Window Toolkit (AWT);
Java 2D; Swing;
Chapter 2. Swing Rendering Fundamentals
Events; Swing Painting; Swing Rendering; Double-Buffering; Threading;
Chapter 3. Graphics Fundamentals
Java 2D; Rendering;
Chapter 4. Images
Image Types; BufferedImage; Image Scaling;
Chapter 5. Performance
Use the Clip; Compatible Images; Managed Images; Intermediate Images; Optimal Primitive Rendering; Benchmark ;Command-Line Flags;

Part II - Advanced Graphics Rendering
Continues looking at Java 2D and Swing. The first pat talks about composites, gradients, and image processing support in Java. The second part talks about Swing components that support graphical applications - the glass pane, layered panes, and the repaint manager.
Chapter 6. Composites
AlphaComposite; AlphaComposite: The 12 Rules; Creating and Setting Up an AlphaComposite; Common Uses of AlphaComposite; Issues with AlphaComposite; Create Your Own Composite; Summary;
Chapter 7. Gradients
Two-Stops Linear Gradient; Special Effects with Regular Gradients; Multistops Linear Gradient; Radial Gradient; Optimizing Gradients;
Chapter 8. Image Processing
Image Filters; Processing an Image with BufferedImageOp;AffineTransformOp; ColorConvertOp; ConvolveOp; LookupOp; RescaleOp; Custom BufferedImageOp; A Note about Filters Performance; Summary;
Chapter 9. Glass Pane
Painting on the Glass Pane; Blocking Input Events;
Chapter 10. Layered Panes;
Using Layered Pane Layers; Ordering Components within a Single Layer; Layered Panes and Layouts; Alternative to JLayeredPane with Layouts;
Chapter 11. Repaint Manager
When Swing Gets Too Smart; Meet the RepaintManager; A Reflection on RepaintManager; Summary;

Part III - Animation
Discusses the basics of animation in Java and the existing facilities in the core language that make it possible. Covers the Timing Framing library that simplifies Java animation.
Chapter 12. Animation Fundamentals
It's About Time; Fundamental Concepts; Timing (and Platform Timing Utilities); Resolution; Animating Your Swing Application; Summary;
Chapter 13. Smooth Moves
Background: Why Does My Animation Look Bad?; What Makes Animations Choppy, and How to Smooth Them Out; SmoothMoves: The Demo; Summary;
Chapter 14. Timing Framework: Fundamentals
Introduction; Core Concepts; Interpolation; Summary;
Chapter 15. Timing Framework: Advanced Features
Triggers; Property Setters; Summary;

Part IV - Effects
Effects are only possible after you really understand parts one through three. Individual effects are covered and explained in detail if not overly mathematically complex. The section ends by showing how an example graphically rich client might be developed from beginning to end.
Chapter 16. Static Effects
Blur; Reflection; Drop Shadows; Highlights; Sharpening; Summary;
Chapter 17. Dynamic Effects
Motion; Fading; Pulse; Spring; Morphing; Summary;
Chapter 18. Animated Transitions
Animating Application State Segues; Animated Transitions: The Library ;Animated Transitions: Under the Hood, or How Do You Get Swing to Do That?; Summary;
Chapter 19. Birth of a Filthy Rich Client
Workflow Paper Design; he Vision; Screen Paper Design; Mockup; From Mockup to Code; But I'm Not an Artist; Choosing Nice Colors; Read Design Books; Summary;

Overall, this is a very interesting book full of useful information both language-wise and effects-wise that I highly recommend.

4 of 4 people found the following review helpful.
EXCELLENT Learning Material
By Sean Bartholomew
This book will save you hours of trouble shooting the little things that don't work as intuitively as they should in Java.
I have not found an un-useful idea here.
It also shows you how to make your application more efficient (faster).
The author has already done the timing tests and offer you the results and the routes you should take.
All in all, a fantastic find.

3 of 3 people found the following review helpful.
An excellent must have for J2SE
By Noel Lynch
To push java's ui capabilities has in the past been a bit of a struggle due to the many ways of dealing with Swing, repaints, events, animation etc. This book is an absolute life saver in terms of presenting a unified best practice strategy for everything a ui developer would wish to do in java. It creates very simple applications with solid explanations of what the code is doing, from the low level to the high level. It is also written in a very personable style and the book moves easily and logically through the related material. I wish I had read this book 4 years ago.

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Monday, 23 February 2015

[Q439.Ebook] Free PDF Functional Programming in Java: How functional techniques improve your Java programs, by Pierre-Yves Saumont

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Functional Programming in Java: How functional techniques improve your Java programs, by Pierre-Yves Saumont

Summary

Functional Programming in Java teaches Java developers how to incorporate the most powerful benefits of functional programming into new and existing Java code. You'll learn to think functionally about coding tasks in Java and use FP to make your applications easier to understand, optimize, maintain, and scale.

Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.

About the Technology

Here's a bold statement: learn functional programming and you'll be a better Java developer. Fortunately, you don't have to master every aspect of FP to get a big payoff. If you take in a few core principles, you'll see an immediate boost in the scalability, readability, and maintainability of your code. And did we mention that you'll have fewer bugs? Let's get started!

About the Book

Functional Programming in Java teaches you how to incorporate the powerful benefits of functional programming into new and existing Java code. This book uses easy-to-grasp examples, exercises, and illustrations to teach core FP principles such as referential transparency, immutability, persistence, and laziness. Along the way, you'll discover which of the new functionally inspired features of Java 8 will help you most.

What's Inside

  • Writing code that's easier to read and reason about
  • Safer concurrent and parallel programming
  • Handling errors without exceptions
  • Java 8 features like lambdas, method references, and functional interfaces

About the Reader

Written for Java developers with no previous FP experience.

About the Author

Pierre-Yves Saumont is a seasoned Java developer with three decades of experience designing and building enterprise software. He is an R&D engineer at Alcatel-Lucent Submarine Networks.

Table of Contents

  • What is functional programming?
  • Using functions in Java
  • Making Java more functional
  • Recursion, corecursion, and memoization
  • Data handling with lists
  • Dealing with optional data
  • Handling errors and exceptions
  • Advanced list handling
  • Working with laziness
  • More data handling with trees
  • Solving real problems with advanced trees
  • Handling state mutation in a functional way
  • Functional input/output
  • Sharing mutable state with actors
  • Solving common problems functionally
    • Sales Rank: #694005 in Books
    • Published on: 2017-01-27
    • Original language: English
    • Dimensions: 9.25" h x 7.25" w x 1.00" l, .0 pounds
    • Binding: Paperback
    • 472 pages

    About the Author

    Pierre-Yves Saumont is an R&D software engineer at Alcatel-Lucent Submarine Networks. He wrote Le guide du developpeur Java (1999), the first French book published on Java programming.

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